Bike Trials.
Fifty physics motorbike trails across five worlds, with flips, loops, ghosts and a new trail every day.
How to play Bike Trials
- Choose a world and an open trail, then press Ride. The first trail in Green Valley introduces each control with short tips.
- Hold W, the up arrow or ▲ to ride. Use S, the down arrow or ▼ to brake before a slow obstacle or a seesaw.
- Lean back with A, the left arrow or the back button to lift the front wheel onto logs and steps. Lean forward with D, the right arrow or the forward button to keep the front down on climbs.
- In the air, lean to rotate the bike and match both tyres to the landing slope. Hold the lean for a full rotation if you want a flip bonus, and ease off before you touch down.
- Keep moving over cracked planks, wait for a clear swing under hammers, crawl onto seesaws and hold the throttle through loops without leaning.
- Cross the finish line to see your time, faults, flips and medal. Ride again to chase gold or an Ace, or continue to the next trail.
Make your move
On your computer
- W or ↑: ride. S or ↓: brake.
- A or ←: lean back and lift the front. D or →: lean forward.
- R: back to the last checkpoint (one fault). T or Backspace: restart the trail. P or Escape: pause.
- On the results screen, R rides again and N starts the next trail.
On your phone or tablet
- Hold ▲ to ride and ▼ to brake with your right thumb.
- Hold the curved arrows with your left thumb to lean back or forward. Riding and leaning work together.
- Pause and restart sit at the top of the screen. Landscape and fullscreen show more of the trail ahead.
About Bike Trials
Bike Trials is an original side-view motorbike game about momentum and balance. You hold the throttle, feather the brake and shift the rider’s weight forward or back, and the bike answers the way a real one would: the rear tyre digs in on a climb, the front lifts when you open the throttle over a crest, the suspension compresses on a heavy landing, and the whole machine rotates when you lean in the air. There is no jump button. Height comes from kickers, springs and speed, and a clean landing comes from reading the slope ahead.
The campaign has fifty trails in five worlds of ten. Green Valley teaches rollers, fallen logs, terraced steps and your first gaps over a stream. Red Canyon adds steep sandstone, big drops and spring pads that throw the bike toward the far wall. Old Foundry brings machinery: timber seesaws that tip under your weight, cracked planks that fall a moment after you touch them, moving freight platforms and rows of blast barrels you must fly over. Frost Peak is about grip, with snow and glassy ice that lets the rear wheel spin, and chairlift platforms across the gullies. Harbor Lights closes the campaign at dusk with full loops, swinging crane hooks and container stacks.
Every trail is checked before it ships. A test pilot that uses exactly the same four controls as you, each one simply on or off, rides every course from start to finish without a fault. It rides once at a careful pace, which must always succeed, and again at faster paces; its fastest clean time becomes the Ace target, and the gold time is a little slower than that. The same unit tests re-ride all fifty trails whenever the physics or the courses change, so a trail cannot quietly become impossible.
Medals reward both speed and control. Any finish earns bronze and opens the next trail. Silver needs the silver time with no more than two faults. Gold needs the gold time and a fault-free run, and beating the pilot’s own time earns an Ace badge. A full rotation in the air that lands cleanly takes half a second off your time, so a confident backflip over a long gap can be the difference between silver and gold. Your stars also unlock seven bike liveries in the garage. They are paint only, so every medal is earned on the same machine.
A crash happens when the rider’s helmet or body hits the ground, when you fall into a gap, touch a blast barrel or meet a swinging hammer. The rider tumbles off, and a moment later you are back at the last flag you passed with the clock still running and one fault added. You can press R to return to the flag yourself, or T to restart the whole trail instantly. Checkpoint flags also show your split against your best run, in green when you are ahead and red when you are behind.
Ghosts make every retry a race. After a finish, your best run is saved as a translucent rider that sets off with you next time. Before you have a best, the ghost is the test pilot riding its fast line, which is a useful way to see where to carry speed and where to wait. The Ghost button switches between automatic, your best, the pilot or no ghost at all.
Once you have finished five trails, the Daily trail opens. Each day the game builds a new course from the date, in one of the five worlds, and the test pilot rides it before the Ride button appears, so the daily course is always possible. Your best time of the day is kept, and finishing on consecutive days builds a streak.
The scenery is drawn in code for this game: layered hills, mesas, factory chimneys, snowy peaks and a harbor skyline that move at different speeds, with dust, snow spray, sparks, blast smoke and confetti. The engine note is synthesised and follows the rear wheel, and short sounds mark landings, checkpoints, flips and medals. Reduced-motion settings remove screen shake and flashes. Progress, medals, ghosts, the daily streak and your chosen livery are saved in this browser, and medals from the original twelve-trail version carry over as stars.
Fifty trails, five worlds
Green Valley, Red Canyon, Old Foundry, Frost Peak and Harbor Lights each add a new family of obstacles, from logs and kickers to seesaws, crumbling planks, ice, swinging hammers and full loops.
A real bike under you
Sprung suspension, a torque-limited rear wheel, grip that changes with sand, snow and ice, and a rider who shifts his weight. Crashes end in a tumble, not a fade to black.
Medals worth chasing
Every trail is finished cleanly by a test pilot before you see it. Its fastest line sets the gold time, flips take half a second off, and you can race your own best run or the pilot as a ghost.
A little help for your next high score
- Small, early leans beat big, late ones. Tap the lean button in the air rather than holding it through the landing.
- Aim to land on the back tyre a fraction before the front on flat ground, and match the slope exactly on a downhill landing.
- Lift the front just before a log or step, then lean forward as soon as the front tyre is on top so the rear can follow.
- Ice and snow spin the rear wheel. Ease onto the throttle and avoid hard braking on blue ice.
- Every flag you pass is a restart point. Learn a hard section from its flag, then go back for a clean run from the start.
- Watch the pilot ghost on a new trail. It shows where the gold line carries speed and where it waits.
Good questions
How many trails are in Bike Trials?
There are fifty trails in five worlds of ten: Green Valley, Red Canyon, Old Foundry, Frost Peak and Harbor Lights. Finishing a trail opens the next one, and a daily trail opens after your first five finishes.
How do I get a gold medal?
Finish within the trail’s gold time with no faults. Silver allows up to two faults and a slower time, and any finish earns bronze. Clean flips take half a second off your time, and matching the test pilot’s time earns an Ace.
Is every trail possible?
Yes. A test pilot that uses the same on and off controls as you rides every trail without a fault, and the game’s tests repeat that check whenever the courses or physics change. The daily trail is ridden by the pilot before it can be played.
What happens when I crash?
The rider comes off, then the bike returns to the last checkpoint flag you passed. The clock keeps running and the crash counts as a fault. Press R to return to the flag yourself or T to restart the trail.
What are ghosts?
A ghost is a translucent rider racing alongside you. It is your best run on that trail, or the test pilot’s fast line before you have a best. Use the Ghost button to choose automatic, your best, the pilot or none.
Do the bikes in the garage ride differently?
No. The seven liveries are paint and colour only, unlocked with stars, so every medal is earned on the same bike.
Can I play on a phone?
Yes. Hold ▲ to ride and the curved arrows to lean, with two thumbs at once. It plays in portrait too, but landscape and fullscreen show more of the trail ahead.
Where is my progress saved?
In this browser. Unlocked trails, medals, best times, ghosts, the daily streak, sound and livery are saved locally and do not sync between devices. Medals from the earlier twelve-trail version carry over as stars.


