Mini Mart.
Run a cozy corner shop through forty days and four seasons. Stock six products, keep a line of neighbors happy and earn stars.
How to play Mini Mart
- Press Play, then Open the shop. Day 1 is a short lesson: tap the tomato garden, then the tomato display, then the till. The shop clock starts after your first sale.
- Tap or click any station to walk there. The keeper works automatically on arrival: a source fills the basket, a display takes matching produce and the till serves the neighbor at the front of the line.
- Plan ahead by tapping up to four stops in a row; numbered markers show the route. With more stops planned, the keeper takes only what a display needs and leaves room for the next product.
- The product bar is a shortcut: a product you are carrying goes to its display, otherwise the keeper fetches more and then stocks it. The till button walks to the counter and shows how many neighbors are waiting.
- Watch the bubbles. A product icon shows what a neighbor wants, a red mark means their display is empty, and a face shows their mood in line. Serve them before the ring runs out.
- At closing time no one new comes in, and you serve whoever is still inside. The results show stars, sales, tips, bonuses, happy neighbors and your best combo. Spend coins in Upgrades between days.
Make your move
On your computer
- Click a station or a spot on the floor: walk there and work.
- W A S D or arrow keys: walk relative to the screen. Right click: clear the planned stops.
- Keys 1 to 6: fetch or stock that product. T or Space: go to the till. C: clear the plan. P or Escape: pause. M: mute.
On your phone or tablet
- Tap a station or the floor to walk there; tap several stations in a row to plan a route.
- Drag anywhere on the shop floor for a thumb stick. Use the product bar and till button along the bottom.
- Portrait and landscape both work. Pause and sound are always in the top corner.
About Mini Mart
Mini Mart is a cozy time management game about running a small open-air corner shop for one full year. You are the keeper in the straw hat. Work stations line the walls: a tomato garden, a bread oven and a flower bench to begin with, and later a lemon press, a pumpkin patch and a knitting basket. Wooden displays stand in the middle of the floor and the till waits by the door. Neighbors walk in, take real stock from the displays and queue to pay. Your job is to keep the displays full and the line moving before closing time.
The Market Year is the heart of the game: forty days in four seasons of ten. Each day has three coin goals. The first star opens the next day, and three stars reward a near-perfect shift. Every goal was calibrated by playing the day with a simple planner, so the first star is always reachable without upgrades and three stars are reachable with the modest upgrades a player would own by then. Coins you earn count even on a day that falls short, so trying again is never wasted.
Neighbors are more than numbers. A ring around each thought bubble shows patience. Waiting at an empty display or in a long line drains it, and an upset neighbor walks out and puts their basket back. Happy neighbors tip, and quick checkouts in a row build a combo bonus. Families buy two or three items, commuters are in a hurry but tip well, grandparents walk slowly and tip the most, food critics pay a forty dollar bonus for a happy review, and caterers buy five or six of one product at once.
Sixteen named regulars shop here, each with a look of their own and a favorite product. Every happy visit adds loyalty: bronze at three visits, silver at eight and gold at fifteen, and each heart adds ten percent to their tips. From day twelve a price board lets you set every product to Bargain, Fair or Premium before opening. Premium earns more per sale, but fewer neighbors want it and they wait less, so pricing a slow product high and a fast one low is a real decision.
Upgrades cover the keeper (a bigger basket, comfy shoes, quick hands), the shop (deeper displays, faster refills, a swifter register), a cozy corner (potted plants, a shop radio, a queue bench and string lanterns that each show up in the shop) and staff: a stocker who restocks the emptiest display and a cashier who works the till. Beside the Market Year there is a three-minute Rush hour with a fixed setup, a Daily market that is the same seeded shop for everyone on a date with a streak, and the endless Open shop with no clock.
The shop is an original real-time 3D diorama built from simple shapes, with a striped awning, a tiled floor, seasonal trees and weather, items that arc from station to basket to display, and coins that bounce at the till. It loads only after you press Play. It plays in portrait or landscape on phones, adapts its graphics to the device and keeps a steady frame rate. Sounds and the seasonal shop tune are synthesized in the browser. Progress stays in this browser, and a backup code in Settings lets you copy it somewhere safe.
A whole year in one small shop
Forty hand-tuned days across spring, summer, autumn and winter. Each season repaints the shop, adds a new product and brings its own events, from lunch rushes and heatwaves to rain, harvest fairs and snow.
Neighbors with moods and memories
Families, commuters, grandparents, food critics and caterers each shop differently. Sixteen named regulars come back with their favorite products and earn bronze, silver and gold loyalty.
Fair upgrades, no pay walls
Twelve upgrade lines, including two hires, are bought only with coins earned in the shop. Every day can be passed with no upgrades at all; there are no ads, lives, energy timers or purchases in the game.
A little help for your next high score
- Stock before the rush: a full display keeps neighbors browsing instead of waiting.
- Plan two products in one trip. With four stops queued, the keeper splits the basket between displays.
- Serve the line before the rings turn red. A neighbor who walks out costs the sale, the tip and your combo.
- Flowers and scarves refill slowly. Pick them early and consider a Premium price so fewer neighbors ask for them.
- A bigger basket and a swifter register are the best first upgrades; hire the stocker once three products are open.
- Critics want two different items. Keep both displays stocked on critic days and meet them at the till while they are still smiling.
Good questions
How do stars work in Mini Mart?
Each Market Year day has three coin goals. One star opens the next day, and two or three stars reward busier, happier shifts. Coins earned on a day that misses the first goal still go into your wallet for upgrades.
Do I need upgrades or money to finish the game?
No. Every day can be passed with no upgrades, and upgrades are bought only with coins earned by playing. There are no ads, lives, energy timers or real-money purchases in the game.
What are the different game modes?
The Market Year has forty days in four seasons. Rush hour is a three-minute challenge with a fixed shop, the Daily market is the same seeded shop for everyone on a given date, and the Open shop has no clock at all.
Why did a neighbor walk out?
Their patience ran out, usually while waiting at an empty display or in a long line. Upset neighbors put their basket back and pay nothing. Potted plants, the shop radio and the queue bench help neighbors wait longer.
Can I play Mini Mart on a phone?
Yes. It plays in portrait and landscape with taps, a drag-anywhere thumb stick and large buttons. The 3D shop needs a browser with WebGL and adjusts its graphics to keep a smooth frame rate.
Is my progress saved, and what happened to my old shop?
Stars, coins, upgrades, neighbors, records and settings stay in this browser, and Settings has a backup code you can copy and paste back later. A shop from the first release carries over its wallet, helpers, basket, stock and Rush record.


