Daily Paths.
Draw one path through every tile, stations in order. New daily gardens, streaks and 198 more.
How to play Daily Paths
- Press Play. First-time players get a thirty-second lesson in three tiny gardens; everyone else lands on the garden gate with today’s garden, Journeys, Wander, the Almanac and Stats.
- Begin on station 1. Drag across neighbouring tiles, or tap them one at a time. Tapping any tile in the same row or column as the end of your route fills the straight line to it.
- Visit the stations in number order. The warm ring marks the next station, and the dashed ring marks the last one, which must be the final tile you reach.
- Respect the garden: never cross a hedge, turn on every dark stone, go straight through every pale stone and flow around the ponds.
- Cover every tile exactly once. If your route cuts a pocket of tiles off from the water, the pocket is striped so you can slide back and free it.
- Drag back over your route, tap an earlier tile or press Undo to rethink. A hint either takes back a wrong branch or adds one correct step. Complete the garden to see your petals, time and streak.
Make your move
On your computer
- Drag with the mouse to draw, or click a neighbouring tile. Click a tile in the same row or column to fill the line to it; click an earlier tile to step back.
- Arrow keys (or W, A, S, D) extend the route from its end; pressing back toward the previous tile steps back. Backspace, Delete or Z undoes one step.
- H asks for a hint, R restarts after a confirmation and P or Escape pauses. Tab reaches every button.
On your phone or tablet
- Drag your finger across the tiles, or tap them. Each tile is a full-size target, and a quick diagonal swipe picks the legal corner tile for you.
- Tap an earlier tile or slide back over the route to rethink. Undo, Hint and Restart sit under the board.
- Play in portrait or landscape; the board resizes to fill the screen, and the fullscreen button gives it even more room.
About Daily Paths
Daily Paths is a logic puzzle about drawing one continuous route through a small garden. Numbered ceramic stations sit on a grid of tiles. Starting on station 1, you extend a water channel into neighbouring tiles, visit the stations in number order and arrive at the last station only after every tile has been covered exactly once. The route moves horizontally or vertically, never crosses itself and never skips a tile. When the garden is complete, flowers bloom along the route in the order the water reached them.
Four clue types build the puzzles. Stations fix the order of the route. Hedges stand between two tiles, so the water can never pass directly from one to the other. Stepping stones steer the channel: a dark turn stone means the route must turn a corner on that tile, while a pale straight stone means it must pass straight through, entering on one side and leaving on the opposite side. Ponds are water rather than garden, so they are skipped entirely and the route flows around them. After the water passes a stone, its small marking turns to show how it was used.
A new daily garden appears at midnight on your own device, and every player with the same date gets the same layout. The size and the mix of clues follow the week. Monday is a gentle six-by-six garden of stations, Tuesday adds hedges, Wednesday brings stepping stones, Thursday moves up to seven by seven, Friday adds ponds, Saturday combines stones and hedges with few stations, and Sunday is a large eight-by-eight garden with every feature. Dailies are authored ahead for several years, and each one is checked by an exact solver to have exactly one solution. The first two dates keep the gardens from the original release.
Solving the daily on its date extends your streak. Every seventh consecutive day banks a rest day, up to two, and a single missed day spends one instead of breaking the run. The Almanac is a calendar of every daily since launch: you can open any past date and see which ones you solved on the day, which you solved later and which are still in progress. Catch-up solves count in your records but never extend a streak. The stats page shows solved dailies, current and best streaks, three-petal solves and your average and fastest times, with an average for each weekday so you can see how the week gets harder.
Each solve earns up to three petals: one for completing the garden, one for solving without hints and one for a clean route that never stepped back. The clock records active solving time, pauses whenever the game is paused or hidden, and can be switched off. After a daily you can copy a short result or save a small image card. Both show the number, weekday, board size, time, petals and streak, and never a station, stone or turn, so sharing cannot spoil the puzzle for anyone.
Beyond the daily there are 198 gardens in eight Journeys chapters. Seedlings holds the thirty original station-only gardens from four by four to six by six. Hedgerow, Stepping Stones and Lily Ponds each introduce one feature, and Maple Terrace, Moon Garden, Blossom Court and Grand Estate combine them on larger boards with fewer stations. Each chapter opens once you have solved eight gardens in the one before it. Wander grows unlimited new gardens on your device in sizes from five by five to eight by eight, and proves each one has a single solution before you see it. Every chapter and weekday has its own palette, from spring sage and koi blue to a lantern-lit moon garden.
Progress, streaks, records and unfinished routes save in this browser when local storage is available, and saves from the first version of the game carry over. Nothing syncs between devices, and there are no accounts or purchases. Sound is synthesized in the browser: a rising pentatonic note for each tile, a ceramic chime at each station and a short chord when the garden blooms. Reduced-motion settings turn off the animations.
A new garden every day
Each calendar date has its own garden, the same for everyone on that date. Monday is gentle and the week builds to a large Sunday garden. Solve it on the day to grow a streak; every seventh day in a row banks a rest day that covers one missed day.
Four kinds of clue
Numbered stations set the order. Hedges block the way between two tiles, turn stones and straight stones steer the water, and ponds cut the garden into new shapes. Every garden is proven by an exact solver to have exactly one solution.
Almanac, stats and Wander
Replay any past daily from the calendar, compare your average time for each weekday, work through 198 gardens in eight chapters, or wander through unlimited fresh gardens grown on your device.
A little help for your next high score
- Start with corners and tiles squeezed between hedges or ponds. A tile with only two open neighbours must be entered through one and left through the other.
- A pale straight stone next to the edge of the garden can only run along that edge, and a dark turn stone in a corridor tells you which way the route bends.
- Save the last station for the very end. If it sits in the middle of the garden, plan how the route will wrap around before you reach it.
- Watch for striped tiles. They mean the water can no longer reach them, so the most recent branch must change.
- Count the tiles between two stations. A short hop that looks obvious often leaves too many tiles to cover later.
- Chasing three petals? Plan a few steps ahead before drawing, because any step back costs the flawless petal.
Good questions
What are the rules of Daily Paths?
Start on station 1, visit the numbered stations in order and cover every tile exactly once, finishing on the last station. The route cannot cross a hedge, must turn on dark turn stones, must go straight through pale straight stones and skips ponds. Every garden has exactly one solution.
When does the daily garden change?
At midnight on your own device. Everyone with the same date gets the same garden. Monday gardens are gentle six-by-six boards and the week builds to an eight-by-eight Sunday garden with hedges, stones and ponds.
How do streaks and rest days work?
Solving the daily on its own date extends your streak. Every seventh day in a row banks a rest day, up to two, and a single missed day spends one instead of breaking the streak. Solving an older garden from the Almanac counts in your records but not in the streak.
How many puzzles are there?
A daily garden for every date, authored years ahead, plus 198 gardens in eight Journeys chapters and unlimited Wander gardens grown on your device in sizes from 5×5 to 8×8. Every one is checked to have a single solution.
What do the petals and hints mean?
One petal for solving, one for solving without hints and one for never stepping back. Hints are free and unlimited: a hint takes back a wrong branch or adds one correct step, and it is counted in your result.
Does sharing my result spoil the puzzle?
No. The shared text and image card show the garden number, weekday, size, time, petals and streak only. They never reveal a station, stone, hedge or any part of your route.
Can I play on a phone or with a keyboard?
Yes. Drag or tap on touch screens in portrait or landscape, or use the mouse. On a keyboard, arrow keys draw the route, Backspace undoes, H hints and P pauses. Progress saves in this browser when storage is available.


