Note Harbor.

Tap and hold falling piano tiles over a living harbor. Twelve original songs, timing judgments, chords, holds, and a sky that changes as you play.

Arcade games
Free to play. No sign-up.How to play

How to play Note Harbor

  1. Open the song library. Tap a cover to hear the opening bars, search by title, or filter Calm, Classical or Dance.
  2. Press Play beside a song, then tap START or press Space. Wait for the three-count before the first tile reaches the tide line.
  3. Tap each tile as it reaches the glowing tide line above the pier. On a keyboard, press A, S, K and L for the four lanes from left to right.
  4. Gold-edged tiles arriving together are a chord: press both lanes at once. For a long tile, press its head and hold until the golden rope fills, then let go.
  5. Aim for the beat: PERFECT scores 3, GREAT 2 and GOOD 1, and each held beat adds 1. Watch the EARLY and LATE hints to correct your timing.
  6. Collect three stars through the melody, then keep playing through the faster encore for three crowns. A miss offers one free continuation per run.

Make your move

On your computer

  • A, S, K and L play the four lanes. Hold a key down for a long tile and release it when the rope is full.
  • Click a tile with the mouse if you prefer; hold the button down for long tiles. Space starts a ready song.
  • Escape opens the pause menu. Tab and Enter operate the song library, previews and dialogs.

On your phone or tablet

  • Tap a tile when it reaches the tide line. A tap slightly above the tile, or a finger’s width below it, still counts.
  • Use two fingers for gold-edged chords, and keep a finger down on long tiles until the rope fills.
  • The game fills the screen in portrait or landscape; the Dude menu in the corner pauses or exits.

About Note Harbor

Note Harbor is a free piano rhythm game set on a small harbor at the edge of a town. Four lanes of tiles fall toward a glowing tide line above a wooden pier, and every tile you catch plays a note of the melody. Catch them in time and the song carries on; let one slip off the screen, or tap where there is nothing to catch, and the music stops. It is easy to start and hard to play perfectly, and the harbor responds to how well you play.

There are three kinds of tile. Single tiles want one tap. Chords arrive as two tiles with gold edges, linked by a thin gold bridge, and need two fingers or two keys together. Long tiles are holds: press the head when it reaches the tide line and keep holding while a golden rope fills through the tile. Each bead on the rope is one beat and one extra point. Let go near the end and the hold completes. Let go early and you keep what you earned, but the remaining beads are lost and your combo resets. It does not count as a miss.

Timing decides every judgment, measured from the moment the tile sits on the tide line. Within 75 milliseconds is PERFECT for three points, within 150 is GREAT for two, and any other catch that still lands on the tile is GOOD for one. Small EARLY and LATE labels show which way you drifted, and the combo above the score counts tiles in a row. Stars and crowns depend only on how many tiles you play, so a run of GOOD catches still moves you along the progress bar.

Each song plays twice. The first pass is the melody, with three stars spaced through it, and the tempo rises slightly as it goes. Then the encore begins: the harbor bell chimes, the tempo lifts over four beats, and the second pass speeds up gradually toward the final crown and a long finale hold on the home note. A miss offers one free continuation from a moment before the slip; a second miss ends the run and shows the results.

The harbor follows the music. The hour moves forward through every song, so the sun can rise behind the town or the moon can climb past the lighthouse while you play. Town windows light up at dusk, the lighthouse beam sweeps once every eight beats, and the waves, windows and string lights swell on the beat. Each star brings a sailboat and sky lanterns; each crown brings a festival boat and fireworks. Lantern Rain plays in the rain, After the Storm clears to a rainbow at the first star, and Tidewater Reel begins in a morning mist. The harbor kitten on the pier bobs along and cheers at every milestone.

All twelve songs were written for Note Harbor, from the 84 BPM Harbor Lights to the 168 BPM Midnight Express, in Calm, Classical and Dance moods. Search, genre filters and favorites help you pick one, and tapping a cover plays its opening bars. Each song keeps your best score, best combo and earned medals. Results show PERFECT, GREAT and GOOD counts, best combo, holds held and accuracy, followed by a few songs to try next.

A run uses one heart from a supply of fifteen, and hearts return one every ten minutes. With no hearts left, every song stays open in practice mode, which does not change records. Recorded runs earn one coin for every ten tiles plus experience, and coins buy three more harbor views, each tinting the sky, the sea and the tiles in its own colors. Records, favorites, views and the sound setting stay in this browser. No account is needed.

Every tile is a piano note

Each tile you catch plays its own note on a piano synthesized in the browser, with a soft hammer, ringing strings and a small wooden room around it. A quiet band follows the same chords, and dance tracks add a light kit and bass.

A harbor that keeps time

Each song starts at its own hour, and the sky moves on as you play: First Light rises from pre-dawn to morning, Midnight Express runs from night to dawn. The lighthouse turns with the beat, waves and harbor lights pulse with the music, and a boat sails in for every star and crown.

Timing that counts

Catches within 75 milliseconds of the beat are PERFECT, within 150 GREAT, the rest GOOD, worth 3, 2 and 1 points. Hold tiles add a point for every beat you sustain, a combo counts your streak, and EARLY and LATE show which way to adjust.

A little help for your next high score

  • Start with First Light, Paper Boats or Harbor Lights. They are slower and give you time to learn holds.
  • Watch the tide line, not the tiles at the top. A tile is on the beat when its body sits on the line.
  • If you keep seeing EARLY, wait a little longer before tapping; if you see LATE, tap slightly sooner. Small changes turn GREAT into PERFECT.
  • Keep one finger or key in each pair of lanes. Chords and holds with taps beside them are easier when your hands are already in place.
  • Hold each long tile until its last bead lights. Letting go at the end completes it, but letting go early costs the remaining points and your combo.

Good questions

Is Note Harbor free?

Yes. All twelve songs are free to play without an account or payment. The single continuation in each run is free, and harbor views are bought with coins earned by playing.

How does scoring work?

PERFECT catches (within 75 ms of the beat) score 3 points, GREAT (within 150 ms) 2 and any other catch 1. Every beat you sustain a hold tile adds 1. Stars and crowns are based on tiles played, not points.

What are the long tiles?

They are holds. Press the head at the tide line and keep holding while the golden rope fills; each bead is a beat and a point. Letting go early is not a miss, but you lose the remaining beads and your combo.

Which keys play the lanes?

A, S, K and L, from left to right. Press two keys together for a chord and hold a key down for a long tile. You can also click or tap the tiles directly.

Why does the harbor change while I play?

Each song starts at its own time of day, and the hour moves forward as you play. The lighthouse, waves and lights follow the beat, and boats, lanterns and fireworks arrive as you earn stars and crowns.

Are these commercial songs or recordings?

No. The twelve compositions, arrangements and charts were written for Note Harbor, and the piano, band and harbor sounds are synthesized in your browser.

What happens when I miss?

The music stops briefly and the missed tile flashes. You can continue once for free from a moment before the slip, or view your results. A second miss ends the run.

Does my progress save?

Best scores, best combos, medals, favorites, views, coins, experience and the sound setting are saved in this browser when storage is available. They do not sync between devices. Records from earlier versions of the game carry over.